2 timers, allow 1 to run while game is paused?

@Mind-Br thank you for taking the time to answer.
If I do that… I assume I can pause the main timer and unpause it when I want to, but that means the game would have to be unpaused while the widgets are up, correct? This means that my player can use his/her action inputs, which I don’t want them to. Is there a way to not give them access to their controls until the 3,2,1, Go timer is finished?