2 timers, allow 1 to run while game is paused?

Ok, so I hooked the timer to its own CustomEvent:

Then in the HUD (widget) I call the function like so…

Now when I click Play, I get the PrintString… “Event Dispatched”, but the widget animation is not played and the GM counter starts ticking, and the word Go starts fading in and then out. But the widget Play animation is skipped completely, and the game seems to have unpaused right away

Feels like it’s missing a delay somewhere… The StartCounter is not counting down at all.