2 timers, allow 1 to run while game is paused?

I think we can set that up with some minor alterations. Basically, just use Custom Events :stuck_out_tongue:
Have the widget GetGamemode, CastTo(name of yourGameMode), ā€œStartTimerEventā€. Then once that timer completes, have it run other Custom Events, like ā€œLevelTimerā€ and such. If you need more assistance, can you show your countdown timer?