I’ve got a translucent material that is being applied to a nice, smooth model but the material catches some strange geometric edges that aren’t on the model almost as though its rendering a lower resolution model. As per below.
Any ideas?
Hello @nice1bob. Is nanite enabled for your mesh? As I know it can break your geometry, especially for small objects.
TexnOkrat. Your Genius easily trumps my incompetence. Thanks so much for that. I thought I’d checked that but apparently I am at home to Mr. F Up.
Looks beautiful now
Solved!