2 sided translucent material and bad geometry shading.

I’ve got a translucent material that is being applied to a nice, smooth model but the material catches some strange geometric edges that aren’t on the model almost as though its rendering a lower resolution model. As per below.


Diffuse material.


Translucent material.

Any ideas?

Hello @nice1bob. Is nanite enabled for your mesh? As I know it can break your geometry, especially for small objects.

TexnOkrat. Your Genius easily trumps my incompetence. Thanks so much for that. I thought I’d checked that but apparently I am at home to Mr. F Up.

Looks beautiful now

Solved!