2 sided attachement in one Skeletal Mesh bone hierarchy

I have attached my ChainActor to x actor and settled simulation mode to “Kinematic” of RootBone. Now I need to choose EndBone of the ChainSkMesh to attach another actor.

Or I need to know how to change mesh of cable actor ?

Ok this is not an answer but it can be guide for some needs. t’s impossible without C++ I guess. My temporary solitions is;

  • I’ve attached my chain actor to actorX. (There is some noise movements in this xactor but not neccessery). I spawned (or settled as component) actorY for end of chain. I used “find look at rotation” for the chain actor to always look to yActor.(There is some noise movements in this one too). Finally, make sure that yActor is aligned to the end point of the chain.So I have a chain actor with start and end point simulated now. But there is still no distance simulation exactly offcourse. Worked for me.