I have 2 questions.
1: I am using a tga file with transparency. In photoshop it looks fine, But in the editor it has a white outline ( see attached image)There are no semi transparent pixels in the mask. Im not sure if this is a photoshop problem or something i can fix in UE4. Any ideas?
2: Ive been searching for a tutorial on how to make a camera that is locked to a circle track. I need it to be focused on the center of the circle while its moving along the track but also be
rotatable up and down slightly. Basically a poker table camera. Havent found any tutorial that contained all i needed to do this yet. Anyone know one?