Hello, I am currently trying to set up a Procedural Generation game, I am watching the Endless Runner tutorial to see how to spawn actors. Right Now though, when I spawn, and my character lands on the platform, He wont move. I’m building upon the Top Down Template, but when I manually place the actor in editor, he can move, which leads me to my next error:
While I followed all the steps in the tutorial for spawning the course, when I hit the trigger box for the actor that spawns the next room, I get the error message: “Error Infinite Loop detected in TShaped , asserted during Construction Script with the following Call Stack” I checked the Construction Script and didn’t see anything. I’m not exactly sure how there is an infinite loop going on.
Here is the Blueprint for Adding the next floor tile:
Blueprint that gets the location for where the next floor tile should be
The Function that adds the floor tile:
So, in short, why can’t I move when the actor spawns, and more importantly, when I manually place the actor, why is it I get an infinite loop error when I collide with the colisionbox that spawns the next room? This is my first time working in a 3d environment and a top down controller game, any idea what is possibly going on? Any advice would be appreciated.