I have a UI element that is loaded up on the playerpawnmale and female.The first issue i have is it is loaded when the model is loaded with a begin event. This works normally when respawning but when creating a player it creates this everytime the module is loaded it seems. So start as a preview male it loads behind the create UI. Then pick Female it loads another one, Go back to male it loads another one, create the player it loads yet another one. This being said is there a way to detect if the widget is currently active something like if widget->branch true do nothing false load the widget?
Second thing is the messages i use in my welcome screen are hard coded to the mod. Is there a way to create it so people could download the welcome screen and alter what it says without having to load it in the dev tools and manually change it? Like an INI file or something to that effect? i heard read write access to any files might not be possible?
any insight on these would be fantastic.