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2 questions about .apk packaging

I packed a small level in .apk. By the log, I see that he packed a bunch of everything downloaded from the marketplace, which are not used. Is it possible to pack only what is located on the level, and not the entire project?

And how can I keep track of optimization indicators so as not to overdo it with visuals and lags on the phone?

hi there
for the first question, yes u can only package what ur using, add ur level in project settings->packaging->list of maps to include in a packaged build

and also there is two link its useful

and for the second question u have so many options inside unreal to keep track of every thing
this link could be usefull