Hi,
I have been doing UE4 for about a month or so now and have started to delve into doing some AI characters but am finding it difficult to understand which is the best way to do things so I thought I would ask people who probably know a lot more than me about UE4.
Question 1: When using a MoveTo command in the Behaviour Tree does the Nav Agent use A* pathfinding to find the most efficient and direct route to the target??
Question 2 : When assigning values to Blackboard keys which is the best way to do so ?
Example blueprint : AI Random location posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4
As you can see one uses a Make Blackboard key selector to directly set the value of a key and the other uses a public variable to set it?
I would think that using a Blackboard Key Selector makes more sense to me as it keeps it all contained within 1 function rather than passing several values around the blackboard all the time but I could be wrong.
If anyone could shed some light on the best way to do this it would be appreciated!
Thanks!