2 pressure plate buttons to activate door?

Hi all! I’m trying to implement a moving door which can be activated by a pressure plate button from either side. I’ve managed to make both buttons work to open the door (either with a dropped item or by the player standing on the button-) however, when one item is removed from one of the pressure plates (even if there is one on the other) the door closes:

I’m not sure why this is happening so any help or ideas would be really appreciated! These are my blueprints for this mechanic:

Pressure plate code:


Door code:

Thanks so much for reading!

If I had to guess each of your pressure plates have their own BP_Trigger2 meaning that the Actors Overlap Count is separate for each trigger, so for example if you have 1 item on each of the triggers, the count is 1 for each individual trigger and now if you remove one → the counter hits zero for that trigger and it calls Door Deactivated

Hi! I did use a similar solution, I made a separate blueprint in which two pressure plates were already both in the actor object so I could directly reference both! Thanks for the help! :raised_hands:

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