i have come across the common problem of not being able to control two characters at once. I tried a method that worked some versions ago, but is outdated by now. So if anyone could give me an idea on how to solve my problem that would be awesome!
With SSP we create a controller base that takes input from controller 1 and controller 2 defined by an ini file. We then put this on a persistent object. We put a “controller converter” on the character, or whatever we want to control and grab either controller 0,1,2,3 inputs based on the player number assigned on the controller converter. The controller converter than converts the input to local keypresses. IE:
You need to be more specific with what you are trying to accomplish. Is this multiplayer online? Is this local on the same keyboard? Is only one player allowed on a keyboard? Is this all controller based?
One option is to use the input manager, and then do a keycheck on your blueprint/script for your character controller. In this case.
It should be a 2 Player Game either managed by 1 keyboard or 1 keyboard and 1 controller … depends on what is easier
At this moment of time the game is a local one and should therefore not use multiplayer features.