Hy guys. I’m still a newbie in unreal (used unity before, but I needed to move to UE, as the effects here are just amazing). Currently I’m stuck at a problem and I don’t know how to solve it, if someone can help. Basically, what I want is to make a 2 phase sprint. If you press and hold shift, you sprint. If you press twice and hold it, you get in phase 2 sprint which is much faster. Also those sprints will have 2 different bars for “stamina”, but I still didn’t integrated them.
So, about the problem. When I press and hold shift, it sprints normally. When I release it, the char walks. Everythink ok until now. When I double-press + hold, it sprints for a couple of frames (less then 1 second) and after it, char is getting to normal speed like I would release the button.
The above photo is my blueprint system. Basically, what I want is that when it checks for 2 press, and the button is still pressed, it would 2phase sprint until, well for now until you release