Hi guys
Making some endless runner game. Goal are to have 2 world pieces which changing each other.
So i have 2 mostly identical actors, called: master_tile and second_tile
master_tile -> cast to -> second_tile
and
second_tile -> cast to -> master_tile
and thats all difference in that BPs.
As you can see BP are pretty simple. When master_tile get to world_end BP, i call custom event **get_spawn_point **where i get some end points of last world piece (child_tile) and same for child_tile when we overlap with world_end trigger.
Problem: when master_tile reach world_end spawning point of second_tile are always wrong. When child_tile are firing same cycle the spawning point of master_tile are always correct. Thats mean what: when master_tile firing all that events i have some gap between tiles. And if events are firing by **second_tile **spawning position are okay and there’s no gap between tiles.
What im doing wrong? I double checked spawn position placeholders and everything else, but still have that issue.