Hello, I’ve been developing for ue4 for a total of 13 days, so i’m pretty experienced in making games by now. That being said, i’m having trouble with my first project.
The basic premise is a first person experience where two people share one screen and can do different things. I’ve got it set up where the one that can walk and run around is the ‘main’ character (using controller 1) and the one that points at things is the second player (using controller 2). I have it set up where i have two characters. The main character spawns in, then spawns the second character and attaches it to itself. Generally, I thought the concept would be pretty easy to pull off, but I can’t figure out how to get the second character to be controlled by controller 2, which is a pretty big problem
I’ve tried having the second character be a pawn that is possessed, but it looks like the ‘possess’ function doesn’t exist anymore.
If it could be distilled further, my problem is that I have two characters with different functionality, the second one spawns and attaches to the first, but it won’t be controlled by either of the controllers i have connected.
Ok i done some small project with split screen.
However i do not have game pad, so i could not figure out how to bind it to player two.
Also all answers that i found on google about this require some C++.
It is modified top down template, all stuff you want to see is right in content folder (subfolders are level and character animation).
Two CameraPawns that are autopossesed by players, they snap to DummyCharacter and send events over to its AI.
First player controls mouse and move destination, second has only Jump button.
I also did not made input separation for players, and those game pads.
This tutorial shows more about local multiplayer, and split screen, and how to run second player without camera view.