2 Editors one client the other server

Thank you so much for taking the time to help me

yea RPC is what i meant, Client sends a request thro RPC to Server And then Server sends back what the client can do like executing functions and stuff

I want those RPCs located in 1 area, Like make RPC “execute on server” in a different Editor or atleast a Blueprint just meant for RPCs, But being able to call them from Client, i cannot call those RPCs if i place them in GameMode since casting is the only way i know how to and it does not work if played As client

The reason i want to place those RPCs in one place is when im done with game and its time to package i can easily separate Server files and client files from each other without a big mess