I can’t figure out how to use a 2 direction sequence and output it as a variable when done. In my project I have a person who, when running, I want to play a slide animation when changing direction. Kind of like Mario. So I want to create a variable to trigger the slide. I want it to trigger when moving one direction and then pressing the opposite direction as a sequence. Another example of what I want to accomplish is like special moves in fighting games; where they press left then right attack. How do I make ue4 understand one direction THEN another direction in blueprints. It seems like it should be simple but I just can’t figure it out. I hope someone understands my ramblings and can help a guy out.