2 capsule components in blueprint?

I am using UE4.10 and trying to make a blueprint that moves to a location and suddenly I notice there are 2 capsule component that where not in there before, and when I try to remove 1 of those I can’t delete them (they are inherited so I can’t remove them) and when I compile or play the level the game crashes, is this a bug or I did something that created the second capsule component??
Thanks.

DE4Dkiller, let’s start with some questions…

  1. What class does your blueprint extend? Actor? Pawn? Something else?
  2. When you say “capsule component” what do you mean exactly? Is it a CapsuleCollision component you added? Or a StaticMesh of some sort that you added?

I also have a few questions:

  • Does this occur in a later version of the engine, i.e. 4.12.4?
  • Can you provide the logs from your project’s Saved->Logs folder after the crash occurs?
  • If you get a Crash Reporter window, please provide your Machine ID and ensure to hit Send & Close on the report.

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day

Sorry i didnt answer for so long, i was new to this whole answer hub and i didnt know how to look at the questions i had posted, but anyways, the capsule is still there but i updated to the latest version of the engine and when i migrated the assets it was gone so i guess this is fixed.