I am using UE4.10 and trying to make a blueprint that moves to a location and suddenly I notice there are 2 capsule component that where not in there before, and when I try to remove 1 of those I can’t delete them (they are inherited so I can’t remove them) and when I compile or play the level the game crashes, is this a bug or I did something that created the second capsule component??
Thanks.
DE4Dkiller, let’s start with some questions…
- What class does your blueprint extend? Actor? Pawn? Something else?
- When you say “capsule component” what do you mean exactly? Is it a CapsuleCollision component you added? Or a StaticMesh of some sort that you added?
I also have a few questions:
- Does this occur in a later version of the engine, i.e. 4.12.4?
- Can you provide the logs from your project’s Saved->Logs folder after the crash occurs?
- If you get a Crash Reporter window, please provide your Machine ID and ensure to hit Send & Close on the report.
Hello,
I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.
Have a great day
Sorry i didnt answer for so long, i was new to this whole answer hub and i didnt know how to look at the questions i had posted, but anyways, the capsule is still there but i updated to the latest version of the engine and when i migrated the assets it was gone so i guess this is fixed.