2.5d camera question

Hi, I am able to make a camera that follows the player in a 2.5d world, the camera is a separate actor that follows the player without moving forward/backwards but only sideways.

Is it possible to do this kind of 2.5d camera work using the spring arm + camera inside the player’s blueprint with following only the sideways?

Hi man,
pretty sure you can! Maybe for some behaviour you need to blueprint it yourself…
Can you post a draw of the specific problem you have?