2.2 to 4.4 Simple Move to Location Issue

I recently switched a project from UE5 version 5.2 to 5.4 by migrating it from one project to another. Everything works fine except for “Simple Move to Location”.


In the original project, I could send a character blueprint a location and then it would walk towards it as intended. In the 5.4 version though, this has stopped working. It’s still called upon and there are no changes to the location its receiving.

I’m left wondering if the “Simple Move to Location” nodes require a different setup in the new version, as nothing else in the project seems to be having issues.

Could you:

  • Print out the controller, and then try using the Get Player Controller (or AI controller) node instead
  • Show us how do you call your custom event, or trigger the node directly with a debug key
  • Draw a debug sphere on the target location and see where it ends up being
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Thanks for responding! I’ll try to answer each of the suggestions one-by-one, but firstly apologies for not being clear enough about the background behind my project initially. I’m trying to make a grid-based movement system for a tactical strategy game like Fire Emblem sort of, where you click on a unit and then click on a destination square for them to travel to.

  1. I’ve tried each of these controllers and none seem to make any difference. For “AI Controller”, I tried to put a reference to self as the “controlled actor”, but I’m unfamiliar with how it works (I am a bit of a novice at Unreal still).
  2. This might be a stupid way of doing it (again I’m a novice), but essentially the custom controller I made will detect the square on the grid the player wants to travel to and then get the world location of the “Clickable Surface”, which is a collision box on the top surface, then it will plug that into the custom event in the selected unit character bp.
  3. The sphere seems to be in the correct location to me. I thought it could possibly have something to do with the Z axis being too low or something, but I tested disconnecting the Z position and keeping it as the unit’s current world location and nothing changed.

Oops :no_mouth: The reply went unnoticed.

@KING_WEGG if you cannot move your character on begin play with the Simple Move to Location node, could you press on P on your keyboard while focused on your map and see if the actor has a path to move? If you have a nav mesh set up properly, the places you want the character to be able to move to should show up green with no obstructions.