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1v1 Deathmatch level Update

I posted my first blockout of this level in october (WIP Level Editing Assignment - Work in Progress - Unreal Engine Forums),
since then i have made alot of updates and started working on materials and props. This post will include the first room where no more bsp elements will be present at the bottom.

Blockout in the beginning of november.

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Floor and Wall normal


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Room with props and lighting

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Looks good!

Great progress.
I would mode sure you add some more soft fill light, to lighten those dark area’s. Right now the contrast is very high and I think it looks unnatural. It also makes the screenshots very busy.