Hi,
I’ve had success with editing the .ini file to support 8k-16k textures, but no matter what I do, 16k HDRI images crash the editor on import immediately. I’ve been able to import 8K HDRI images without any problems (8192x4096). I’m experimenting with chopping the image up into two 8192x8192 images, but HDRIs only ever come in as a spherical cubemap, so when importing the half image, it stretches around my skysphere incorrectly no matter what.
I’m using the material shown at this link here:
http://rag3dviz.com/tutorial/hdri-lighting-in-unreal-engine/2/ (scroll down about half way)
Does anyone know of a way to import a HDR that doesnt default to a cubemap, and that I could use like a traditional texture but still have the High Dynamic Range I’m looking for? Or something I could do to this material to trick it into merging the two HDR half sphere maps into one?
Thanks for any ideas.