somawheels
                (somawheels)
              
                
              
                  
                  
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              I am using the code bellow to write a 16bit value to a texture.
However, when my value goes over 255, the pixel value loops back to 0. I cant get a value any higher than 1.
I have tried a few pixel formats, but to no avail :(.
I need to make texture pixels with 16 bit precision, can anyone help with this?
             
            
              
              
              
            
            
           
          
            
              
                somawheels
                (somawheels)
              
              
                  
                  
              2
              
             
            
              Update: I fixed my issue by making the pixel data a uint16 array, and casting it to a byte array. like this:
tex->UpdateTextureRegions(0, 1, region, 32 * 2, 2, (uint8*)data);