Greetings!
I’m running UE 5.3.2 with Advanced Steam Sessions, Online Subsystem and Online Subsystem Steam enabled in the default third person c++ template.
Most of the stuff is pretty much UI boilerplate. As far as the logic to create the session is concerned, I am having a game instance with a custom event to create the session.
And this logic in the on click event of the main menu:
This is the overall config of the project:
Things are working fine in the editor or shipping build until I upload it to steam. Whereafter the level that should be loaded only flashes for 1 frame and then I’m back in the main menu, as if my game session was destroyed or something along the lines.
Any pointers would be much appreciated.