155 mm Projectiles

I’m a total nub and would like to to be shown how to make a 155mm projectile. Or point me in the right direction.

Thanks for any help in advance.

This projectile would just be a static mesh in what ever shape you want with a force applied to it with physics enabled.
I remember reading about some tick box where it will make the object point to where it is going as well.


Proper physics driven or using the projectile movement component (Unreal physics)?

One is cheaper.
Both work.