150$ job: Fix Normals Issue with PerturbNormalsHQ

Hi!! thanks for giving this a try. Really appreciate it.

You basically just stopped the normal calculations which makes it look smoother but the lighting isn’t reacting to the noise deformations anymore. You could unplug the entire normals node from the shader and get the same result. I want the lighting to react to the deformations like in my initial video but without the artifacts/polygon faceting.