I will paypal 150$ to the first person who properly solves this issue for me.
I’m trying to animate a smooth noise displacement on a material in UE5, the noise needs to be done in world space because if done in tangent space the UVs dont align. I’ve gotten things semi-working with PerturbNormalsHQ node, however lights don’t seem to be responding properly to the mesh displacement, the lighting issues are pronounced along the polygons. I’ve seen stuff online about lerping between the normals but its a bit beyond my code-fu. I think the culprit is within the PerturbNormalsHQ node.
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