New install, 1 “Load Error” after init, 15 errors after new blank project. Please remove broken links. thanks! <3
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
1/ install uefn
2/ Launch uefn. wait shaders etc.
If your layout has message log open, you will already see one load error.
3/ templates > blank > create
You should now have 15 Load Errors
Expected Result
no load errors on a blank project with a fresh install. No errors at all, really.
Observed Result
15 errors.
While trying to load package /Game/Sounds/Fort_UI_Sounds/FrontEnd/Store/MSS_UI_Store_MTX_Offer_Whoosh, a dependent package /Game/Sounds/Fort_UI_Sounds/FrontEnd/New_FrontEnd/UI_FN_Hero_Tab_PopUps_01 was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Sounds/Fort_UI_Sounds/FrontEnd/New_FrontEnd/UI_FN_Hero_Tab_PopUps_01 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Games/Fortnite/FortniteGame/Content/Sounds/Fort_UI_Sounds/FrontEnd/New_FrontEnd/UI_FN_Hero_Tab_PopUps_01.uasset’. Perhaps it has been deleted or was not synced?
etc
Same issue with my completed map. Everything loaded fine the remix hit now, 58 load errors every time I clean up my files it runs and loads. Once I close and re-open UEFN same issue!
Same issues here. Mostly related to Fortnite Niagara. Here are a few.
While trying to load package /Game/Weapons/FORT_Generic_Effects/Impacts/Chrome/NS_Impact_Chrome, a dependent package /Game/Effects/Niagara/Modules/Light/FN_Light_v2/FN_Light_v2 was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/Modules/Light/FN_Light_v2/FN_Light_v2 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Light/FN_Light_v2/FN_Light_v2.uasset'. Perhaps it has been deleted or was not synced?
While trying to load package /Game/Weapons/FORT_Generic_Effects/ShellEject/NS_ShellsFire_Sound_Burst, a dependent package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar.uasset'. Perhaps it has been deleted or was not synced?
While trying to load package /Game/Weapons/FORT_Generic_Effects/Impacts/Water/NS_Impact_Water_Athena/NS_Impact_Water_Apollo, a dependent package /Game/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner.uasset'. Perhaps it has been deleted or was not synced?
my quick anecdotal update for the community readers:
I continued with starting to re-learn UEFN over the weekend; My greybox level got up to 56 missing items. Nothing but the blank level, a single greybox (duped a bunch of times), 2 more spawners,2 triggers, 2 mutators, and a skill device.
Anyway, as a test today: I started a new blank project and can confirm the blank island template now “only” has 12 missing items… so despite the silence, hopefully someone at Epic is tying up some loose ends
Still, it’s odd their build tool isn’t throwing errors re broken links. Makes you wonder how many other build-alerts are currently muted.