15 load errors on startup : blank map

Summary

New install, 1 “Load Error” after init, 15 errors after new blank project. Please remove broken links. thanks! <3

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

1/ install uefn
2/ Launch uefn. wait shaders etc.
If your layout has message log open, you will already see one load error.
3/ templates > blank > create
You should now have 15 Load Errors

Expected Result

no load errors on a blank project with a fresh install. No errors at all, really.

Observed Result

15 errors.
While trying to load package /Game/Sounds/Fort_UI_Sounds/FrontEnd/Store/MSS_UI_Store_MTX_Offer_Whoosh, a dependent package /Game/Sounds/Fort_UI_Sounds/FrontEnd/New_FrontEnd/UI_FN_Hero_Tab_PopUps_01 was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Sounds/Fort_UI_Sounds/FrontEnd/New_FrontEnd/UI_FN_Hero_Tab_PopUps_01 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at ‘C:/Games/Fortnite/FortniteGame/Content/Sounds/Fort_UI_Sounds/FrontEnd/New_FrontEnd/UI_FN_Hero_Tab_PopUps_01.uasset’. Perhaps it has been deleted or was not synced?
etc

Platform(s)

windows

Same issue with my completed map. Everything loaded fine the remix hit now, 58 load errors every time I clean up my files it runs and loads. Once I close and re-open UEFN same issue!

exactly the same for me . when will they fix it ? can’t be since hundreds of hours of work were in vain

Same issues here. Mostly related to Fortnite Niagara. Here are a few.

While trying to load package /Game/Weapons/FORT_Generic_Effects/Impacts/Chrome/NS_Impact_Chrome, a dependent package /Game/Effects/Niagara/Modules/Light/FN_Light_v2/FN_Light_v2 was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/Modules/Light/FN_Light_v2/FN_Light_v2 has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Light/FN_Light_v2/FN_Light_v2.uasset'. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Weapons/FORT_Generic_Effects/ShellEject/NS_ShellsFire_Sound_Burst, a dependent package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/DynamicInputs/TimeOfDay/FNTimeOfDayScalar.uasset'. Perhaps it has been deleted or was not synced?

While trying to load package /Game/Weapons/FORT_Generic_Effects/Impacts/Water/NS_Impact_Water_Athena/NS_Impact_Water_Apollo, a dependent package /Game/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner was not available. Additional explanatory information follows:
FPackageName: Skipped package /Game/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner has a valid, mounted, mount point but does not exist either on disk or in iostore. The uncooked file would be expected on disk at 'C:/Program Files/Epic Games/Fortnite/FortniteGame/Content/Effects/Niagara/Modules/Water/InitializeWaterSnapToOwner.uasset'. Perhaps it has been deleted or was not synced?

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my quick anecdotal update for the community readers:

I continued with starting to re-learn UEFN over the weekend; My greybox level got up to 56 missing items. Nothing but the blank level, a single greybox (duped a bunch of times), 2 more spawners,2 triggers, 2 mutators, and a skill device. :person_shrugging:

Anyway, as a test today: I started a new blank project and can confirm the blank island template now “only” has 12 missing items… so despite the silence, hopefully someone at Epic is tying up some loose ends :heart:

Still, it’s odd their build tool isn’t throwing errors re broken links. Makes you wonder how many other build-alerts are currently muted.

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