Server travel broken? 5.3.1 crash

Trying to servertravel from one map to another and getting this error.

[2023.11.24-00.44.59:310][649]LogWindows: Error: === Critical error: ===
[2023.11.24-00.44.59:310][649]LogWindows: Error: 
[2023.11.24-00.44.59:310][649]LogWindows: Error: Assertion failed: NumDormantObjectsPerConnectionRef > 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\NetworkObjectList.cpp] [Line: 350] 
[2023.11.24-00.44.59:310][649]LogWindows: Error: 
[2023.11.24-00.44.59:310][649]LogWindows: Error: 
[2023.11.24-00.44.59:310][649]LogWindows: Error: 
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff759450ecd Main_008.exe!UNetConnection::FlushDormancy() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff7594d8b4a Main_008.exe!UNetDriver::FlushActorDormancyInternal() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff7594d8862 Main_008.exe!UNetDriver::FlushActorDormancy() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff75871f6c8 Main_008.exe!AActor::FlushNetDormancy() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff758720478 Main_008.exe!AActor::ForceNetUpdate() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff759870c55 Main_008.exe!APlayerController::SeamlessTravelFrom() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff759054392 Main_008.exe!AGameMode::HandleSeamlessTravelPlayer() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff75906426d Main_008.exe!AGameMode::PostSeamlessTravel() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff759fe5b96 Main_008.exe!FSeamlessTravelHandler::Tick() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff759e9f946 Main_008.exe!UEngine::TickWorldTravel() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff759081c6b Main_008.exe!UGameEngine::Tick() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff75a651493 Main_008.exe!FEngineLoop::Tick() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff75a6691cc Main_008.exe!GuardedMain() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff75a6692aa Main_008.exe!GuardedMainWrapper() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff75a66c156 Main_008.exe!LaunchWindowsStartup() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff75a67bd44 Main_008.exe!WinMain() []
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ff75de3086a Main_008.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2023.11.24-00.44.59:310][649]LogWindows: Error: [Callstack] 0x00007ffa6d9b7344 KERNEL32.DLL!UnknownFunction []
[2023.11.24-00.44.59:310][649]LogWindows: Error: 
[2023.11.24-00.44.59:317][649]LogExit: Executing StaticShutdownAfterError
[2023.11.24-00.44.59:318][649]LogWindows: FPlatformMisc::RequestExit(1, LaunchWindowsStartup.ExceptionHandler)
[2023.11.24-00.44.59:318][649]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, LaunchWindowsStartup.ExceptionHandler)
[2023.11.24-00.44.59:318][649]LogCore: Engine exit requested (reason: Win RequestExit)

I can join games normally. I am using steamcore pro in order to create/join games, but I am not sure why a simple servertravel will not work.

The error happens on the Server’s PC… Any idea?

Hey there @Resolve! In a fresh project without the Steamcore Pro utilities attached, does servertravel still fail?

I’m unable to test that due to Steam plugins having so many issues already which made me buy this plugin so I didn’t have to build the engine from source and fix the steam connection issues.

I think my problem is related to this bug perhaps. Unreal Engine Issues and Bug Tracker (UE-200510)

From the prior reports that seems correct. It seems there’s a targeted fix in the pipe however, though that doesn’t help the situation now especially if you’re trying to avoid rebuilding the source.