13gb texture stream pool?

Hi gang,

A user on our community has mentioned something about our game using up to 13gb of textures or something? it SOUNDS like there is a ‘leak’ in the game or something? sorry, i’m super new to the stream pool but as my boss told me, this should definitely not be happening and he asked if i can look into this?

so yeah, sounds like 13gb are pouring out and it shouldn’t be nearly this high? I would greatly appreciate any info on this.

Enable stats / debug display, and see what it tells you.

I’m still quite new to parts of unreal. can you walk me through how i’d do this? sounds like exactly what i need.