I need some help improving my Blueprint compile times. I have a relatively simple character blueprint based off of the top down character and compile times keep climbing and climbing. it’s now taking nearly 13 seconds to compile and I worry that by the end of my project it will become unusable.
I have seen other threads saying to disable the compilation manager but I can’t find any information on what the manager does and if it will cause other issues when disabling it.
Hey there, that usually happens when your class hierarchy is already a bit complex, when you change something in the top character class it takes a while because it has to compile the child classes. What is your hierarchy?
The blueprint is very simple. I believe this is a bug with the compilation manager because disabling it reduces the compile time to 1k ms. Given that the compilation manager is supposed to decrease compile times I imagine this is not an intended behavior.
To answer your hierarchy question: My class is simply a child of PlayerController.