In the upcoming 4.6, on PC D3D and consoles, you will be able to use up to 128 unique textures. This is made possible by picking shared samplers per TextureSample node instead of always using the UTexture asset settings.
In the upcoming 4.6, on PC D3D and consoles, you will be able to use up to 128 unique textures. This is made possible by picking shared samplers per TextureSample node instead of always using the UTexture asset settings.