I’ve run into a big issue that I am hoping someone might know an easy solution to.
If you download all the assets and add them to a project, a very big part of the project size comes from assets shared by all characters having dozens of copies (placed in the /Characters/Global subfolders for each character). That’s because every separate marketplace asset is put into their its subfolder within Content (i.e. /Content/ParagonDekker, /Content/ParagonTwinblast) which in turn have the *Characters *and *FX *subfolders.
Ideally it would be great to be able to move them all to the Content root (essentially to remap all Content/ParagonCharacterName folders to Content/). In that case, there is a single Content/Characters/Heroes folder that contains all the individual characters, and a Content/Characters/Global folder that contains the shared assets.
That would both be **better for organization **(currently if you open the texture select menu you get hundreds of copies of the same textures instead of a couple dozen)and better for project size.
However, it is near impossible because of all the references tied to each copy of those common assets. The only viable way I see is to manually delete all extra copies of every shared asset, and select “replace references” pointing to the single copy you want to keep. The replace references process then takes half an hour. For several hundred assets, that is impossible.
Is there some way to bulk edit the assets? Of course moving things through the file explorer won’t work because the references will all be broken.