the UE4 time clock goes from 0-12 for the day and 12-0 for the night. My issue is I want to implement an AM and PM as well as the 12 hour styled clock but am unable to due to the sky reusing 0-12 but backwards.
Can you help me?
It does not.


The Date Time structs counts it all here:

You could use these values and pipe the data into the Format Text node.
GoodSky Asset
Perhaps it’s the asset that delivers the data you’re unhappy with. Can you still somehow rely on the engine time instead?
Or show us how you get the data out of the asset - maybe there’s a easy solution.
Which template is this from? To help you out I’d need to understand what values the Time of Day can take.
