@presto423 thanks for the reply, I think you’re right.
Sorry for double image posts, When the preview doesn’t show up in the post composition area I get confused about attachments vs embedding.
I think I might be looking at two potential problems (minimum). Let me know if any of the following sound right in your experience…
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I don’t have enough edge loops in the geo of the columns (ie. long thin polygons)?
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I’m using the ‘smart UV project’ Blender method, meaning I’m not defining edges and therefore loosing the res as you say?
Another thing: Do you know if Epic changes the UVs of an object upon FBX export?
I could have sworn my original .obj has proper UVS, but the first FBX uv looks pretty off.
The light map looked cleaner though?
Am tinkering but any specifics you have are appreciated