1024 lightmap density enough for complex objects?

@presto423 thanks again for the heads up

Because of your post, I did a test export.
The Blender>Unreal pipeline seems to be working cleanly on my end (I think).
I just tested my newest Blender 2.8.(3?) FBX export, and it seems to import well.
For reference I’ve attached a few images for others who stumble on the thread.

UE4 generated nice light-maps for me – It makes decent space of the original UV (with some padding).
I guess I’m splitting up every poly in column model. I’m a n00b. (UV 00 and 01)

The Blender auto UV is still pretty nice though for quick objects and rookies like me.
Back to the homework :wink:

p.s. not sure about the smoothing group warning. That’s a 3DS MAX terminology isin’t it? Maybe that’s crease line in Blender?

20200330-15_47_48Window.png
20200330-15_50_34Window.jpg