you’re welcome…
I went in Blender today, and noticed that a certain option needs to be checked to get the axes exported correctly. I also checked UE’s import box by trying to import a model I made, and it has a ‘Convert FBX to UE coordinate system’. However, the model didn’t have the metal texture I applied to it in Blender when I added it to the level. It looked how it looks in Blender in Look Dev mode, or without the metallic texture I set. So, in essence, do testing with the export settings in Blender AND with the import settings in UE4, separately at first I would suggest.