Ok the problem with high cpu usage seems to still be present ? or is it supposed to do that at loading project ? The loading halt at 45% testing with the FPS Template.
Depends on your computer. List your specs, but high CPU is to be expected when first loading. Especially if it’s compiling shaders.
Ok so it was only the first time you start a new project it seems… But what is new about this i dont get high cpu in 4.11
If I have answered your question, please upvote it and mark as answered so this question can be closed. Every iteration of UE4, you should expect better and more efficient code. I just noticed you were in 4.12 Preview… please do not expect Release quality on previews.
Well VictorBurgus it seems it is something with the 4.12P2 since package time is freaking long and it compiles the shaders ones again and CPU at 100% AGAIN… So i guess my question is still valid…And i am aware that it isnt a finished version im testing… And we are in the bug section after all.