I understand, there are more things to be fixed or looked at for sure. But as with any development thing, be it a game or the engine itself too, there are thousands of topics we need to consider. We got to balance between straight off issues, some old and some new, between nice to haves, between preferences, between investing into the future and larger features, or into investing time to establish the foundation for other things.
And between all of those considerations we got to think of the time it takes to implement it, the number of people it affects, the urgency, stability vs shiny new things, the different ways of achieving the same outcome and so on. What I am trying to say is I understand the points you brought up, but you could say the same of any other software or game development thing. There are a lot of requests, wishes and needs and it is impossible to balance those out perfectly as you must know from developing things.
What I think the most important thing is to navigate the above challenge, is to keep having forward development momentum and to not have a platform/game/engine/tool see its progress stall. To iterate on and on, and to keep up good progress with meaningful impact. That will over time address most things.
On some of the specific points you raised:
UDK → That sounds not ideal yes, we will look at it during August (Epic is in summer break right now). I do want to raise this issue relates to UDK, 2 engine generations ago. UE3. 2009-2013.
Bump Deletion → We will look at it. FYI we did actually just yesterday fix a very similar problem on the tutorial section.
Scrolling → I agree personally, but it is a preference and style thing. We will discuss what the options are, but if we change it it may just lead to similar feedback from people who did like it…
Top 10 Tips → Yes this would be nice, but if we go into the “getting started experience with UE” I think this is a huge topic and there is a ton to do that goes far beyond the top 10 tips or the forum. We need many more tutorials, we need more example and starter games of various difficulty levels, look through documentation, etc. Plus the interface changed with UE5 so a lot of material needs to be recaptured or redone. So no we did not do the top 10 at the moment, but we are instead working through the other ways of approaching this. Our team handled the UE5 templates, we did the Stack O Bot example game, all courses and many of the other Epic tutorials that are being released, the functionality for anyone to be able to post their own tutorials, etc. - all things from the last couple of months. And yes there is so much more to do, and yes overall more KBs would be great, but that is the challenge raised at the start of this post.
Epic Activity on the forum → I hear you and I also fondly remember the 2014 days. But this is the whole point of what we are working towards with this whole community project, to actively stimulate and help people to interact with each other. We just had the Rendering and Anim AUA sessions here that you may have seen. We also have quite a few staff members posting tutorials and snippets. We will keep on going growing it all further