Help me please!
UE4.10 100% crashing if - link:video
CrashContext.runtime-xml - Google Drive: Sign-in
.log - Google Drive: Sign-in
Report.wer - Google Drive: Sign-in
UE4Minidump.dmp - Google Drive: Sign-in
WER7E8C.tmp.WERInternalMetadata - Google Drive: Sign-in
Based on the crash it looks like you’re hitting this assert in
check(SelectedItems.Num() > 0);.
This is a crash that was recently fixed for 4.12. If you’re building the engine from source then you can remove the assert and replace it with an if check instead:
// Send the first selected item with the notification
const TArray<TSharedPtr<FTreeItem>> SelectedItems = TreeViewPtr->GetSelectedItems();
if (SelectedItems.Num() > 0)
// Signal a single selection changed event to let any listeners know that paths have changed
TreeSelectionChanged( SelectedItems, ESelectInfo::Direct );
where do i do this? in witch file?
SPathView::LoadSettings, under the
i did not find the right line in the code. coould you please take a look at attached file?
I don’t know what version you got that file from, but it certainly isn’t a 4.10 build like the one your crash was for (it looks like 4.8 code).
find - Google Drive: Sign-in
remove check(SelectedItems.Num() > 0);