100% CRASH on automatic import

100% reliably recreatable crash when trying to import new object from import folder using autoimport.
I beg you to fix this issue, i can’t imagine working with any game in any engine without autoimport its 2016 after all.

As you see the folder structure is exactly the same between importer settings and content structure, so it in theory should just create a file inside it, but instead it crashes.
I hope im just stupid and i am missing something, because if not it will mean another month without fix for this crucial issue that will slow my progress significantly.

I was trying to import a tga file that otherwise imports normally if i drag into the project, it’s purely some bug in your IO of auto importer.

Hi Samb,

I’ve submitted a ticket for this to be investigated. You can follow the status here if you’d like: Unreal Engine Issues and Bug Tracker (UE-39793)