I found that when i run any anim (on skeleton mesh component), then do delay for 1 sec and check after delay time of anim - there is 20 (or 21?) frames.
I thought there have to be 30 frame cause anims is running on 30 frames, but if i get GetPosition from Mesh there not 1.0 position (there about 0.7)
What is the problem? Maybe i dont correctly understand something or this is bug or idk?
Thanks for reply!