1 Owner -> multiple Pawns?

Hi, I am working on a 2 player card game and I am using Pawns to represent the cards (each pawn contains 2 meshes: one is the card back and the other one is the card front). I am using the properties ‘Owner No See’ and ‘Only Owner See’ to make sure that only the card’s owner can see the card front withe the opponent sees the card back (mesh).

From what I’ve learned ‘Owner’ refers to the PlayerController, and the PlayerController can own only 1 Pawn at a time. In my game a player can have multiple cards. All I could find on this topic were examples used for RTS games @controlling multiple units But in that case the solution would be to assign an AI controller to each unit and control them indirectly. That solution doesn’t apply to my problem because the ‘Owner No See’ and ‘Only Owner See’ properties will work if the card is owned by the player at all times otherwise you would be able to see only one card at a time. Any ideas on how I could work around this problem?

Thank you in advance!