1 frame animation change

Hello,

I’ve been fighting with a way to go from one animation to another with no blending. Much like a 2d side scroller like say mega man where your standing hands by your side doing an idle animation to pressing fire and you go right to aiming forward and shooting.

Using a state to state with a bool isFireing will play the animation but it blends the motion of idle to fire meaning he brings his arm up, if I use a anim notify to make the muzzle effect it appears and draws upward.

So I’m stuck looking at adding a delay for the effect for the time it takes to move the arm however I’m also using an offset so the time tiit takes varries.

Is there another way I should be looking at to make a position instantly change like a Sprite based game would. So it changes in 1 frame?

Are you actually using sprites? If so, you could use a flipbook.

No it’s a 3D model trying to get the same effect

I found a solution using a bool blend animation, you can choose the true and false blend speed and set it to nearly zero (haven’t tried zero)