Well… took me a while to figure out how to import from zbrush into Ue4. Even after figuring it out, there were lots of import issues with the FBX. But kept trying and trying and finally got it nicely. Some said to do the normal map good and drop the poly to unde 50k. I did, but could get that beautiful real detail look of a raw over a million poly zbrush mesh. Well… here it is.