1/18/2021: ARK Dev Kit v321.1 is now available on the Epic Launcher

seems to be good for mods. just cooked and pushed 2 of them.

i dunno if its me or just im doing something wrong but i can’t seem to see the file on GitHub when i click all i get is a 404 error maybe someone can direct me to the correct spot

you be logged into your GitHub account + have it linked.

i do have a github account but when i goto the arkdevkit link it says 404 error

Any limitations for stacking spawn entries? Seems none of my NPC’s want to spawn by themselves even tho entries are being cooked, and in game I’m able to spawn via console commands.

Should I still use primal game data remap?

The Winter Wonderland has been removed now. Any ETA on the new Binaries?

Also, had a question about dino colors. If I just want to add new colors and remove a few old colors from the DinoColor_BP For the Mod Extensions, do I still have to create a new dino class? Or can I just copy the BP into the mod folder and it will over ride the original? It defeats the purpose of color mods if you have to recreate all dino’s just to change the colors. Also, doing it this way will remove any dino’s tamed while the mod was installed if the mod is uninstalled.

Is the new build coming to the Epic Games Launcher?

I have a lot of work to do so I can fix the nerfing introduced to the game and I need to spawn my dino variants but the current Dev Kit doesn’t let me spawn in the wild.

The binaries are up to date, what we need is the content update, which will probably be available within a couple of days, hopefully a week at most.

I’m trying to load the landscape sublevel map, its no longer showing up in the content browser and instead its a material instance… I checked in the explorer window and landscapesublevel.umap is there.

http://puu.sh/mmvBY/b5958a5368.png

When I try to open it, I get a dev kit crash…

Assertion failed: CollisionHeightData.GetElementCount() == FMath::Square(CollisionSizeVerts) [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Engine\Private\Landscape\LandscapeCollision.cpp] [Line: 328]

KERNELBASE.dll!UnknownFunction (0x000007fefd929e5d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee5921174) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee5839168) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee5804d02) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fee35a66fe) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fee35a8843) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fee35dd80c) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee542555e) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee548dad6) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee5498c5d) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee54a0a1b) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fee54a5ce4) + 0 bytes [UnknownFile:0]
UE4Editor-ContentBrowser.dll!UnknownFunction (0x000007fed7c740b7) + 0 bytes [UnknownFile:0]
UE4Editor-ContentBrowser.dll!UnknownFunction (0x000007fed7ccb702) + 0 bytes [UnknownFile:0]
UE4Editor-ContentBrowser.dll!UnknownFunction (0x000007fed7c57633) + 0 bytes [UnknownFile:0]
UE4Editor-ContentBrowser.dll!UnknownFunction (0x000007fed7c612a8) + 0 bytes [UnknownFile:0]
UE4Editor-ContentBrowser.dll!UnknownFunction (0x000007fed7cd7994) + 0 bytes [UnknownFile:0]
UE4Editor-ContentBrowser.dll!UnknownFunction (0x000007fed7c50706) + 0 bytes [UnknownFile:0]
UE4Editor-ContentBrowser.dll!UnknownFunction (0x000007fed7c5f30b) + 0 bytes [UnknownFile:0]
UE4Editor-ContentBrowser.dll!UnknownFunction (0x000007fed7c5c9f6) + 0 bytes [UnknownFile:0]
UE4Editor-ContentBrowser.dll!UnknownFunction (0x000007fed7cec84f) + 0 bytes [UnknownFile:0]
UE4Editor-ContentBrowser.dll!UnknownFunction (0x000007fed7cd7bdf) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee22ec595) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fee22d8500) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee58a4278) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee58894db) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee58a5599) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee5884972) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00000000778b9bd1) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00000000778b98da) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fee58a5a56) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x000000013f9993c2) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x000000013f98ed0f) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x000000013f98ed7a) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x000000013f99abe0) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x000000013f99bb19) + 0 bytes [UnknownFile:0]
kernel32.dll!UnknownFunction (0x000000007779652d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000779cc541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000779cc541) + 0 bytes [UnknownFile:0]

Argh, 3.2GB’s. D@mn < Why is that filtered :|. I knew it was going to be large with like 7 major version changes since the last one but, ugh, well time to stop uTorrent for a little bit. :c lol.

-WM

Yeah this new update to the dev kit broke a lot of things

here is what happens when trying to open theisland

223fbb7be113fc26c49c13d98aabe8e6773f6f12.jpeg

Since when is that the file used to load TheIsland map?

File > Open Level > IslandSubMaps > Scroll Down to TheIsland(Level)… ?

-WM

Thats what he is saying, its no longer a level file. Its showing up as a generated blueprint class file. (Look at the screenshot again)

That’s not what he said but no point to arguing semantics, I’ve never opened the levels from the browser so to me those files have always been there.

I’m in the process of downloading the content update now, wondering if it’s a content or binary issue… most likely a content issue as I doubt the devkit could alter that many files like that on load without noticing it.

WM

but… you are arguing semantics just there.

Not sure why everything between you and everyone else that tries to help has to be an argument or a competition. really doesn’t help much for anyone. other people do have good information too.

My bad, thats what his image implies

I’ll just refrain from trying to help in any post where you are to avoid this conflict from now on. gl sakura.

Got the same problem as Sakura. Map files look corrupted. The LandscapeSublevel does not shop up in the content browser at all despite the file being there. I also noticed the LandscapeSublevel.umap is now almost 2GB in size? It was at about 350mb before. Is that intended?

Looks like it was the new content thing they put out. without the new content and just the binaries, it looks fine. Thanks to jslay for helping me out with that.

Yup, the Map files were corrupted. Sorry about that, the fixed Content is now uploaded as well.

Will get it posted on the Epic Launcher later today too.

Cheers,

new update of the devkit from epic launcher just keeps freezing everytime i try to open a Primalgamedata BP or hit play it freeze and i have to end task

The new Dev Kit keeps freezing every time I try to copy the generic mod PrimalGameData_BP_GenericMod, impossible to make any mod now.

Also in game my dino variants are not spawning in the wild, I used the summon command and it didn’t work then I used the spawndino command and it worked, after using the spawndino command the summon command started working wtf?

In short:
The last Dev Kit from Epic Games Launcher is NOT working, freezes before you can edit anything.