1/18/2021: ARK Dev Kit v321.1 is now available on the Epic Launcher

This build of the Devkit has some serious issues with it. Devs please take some time to review the build and push us a clean one, thank you.

Fatal error!

This only happens in the swamp areas

PhysX3_x64.dll!physx::Sq::AABBTree::refitMarked() (0x00007ffcecc183d0) + 320 bytes [c:\svns\ue4physx\source\scenequery\sqaabbtree.cpp:1006]
PhysX3_x64.dll!physx::Sq::AABBPruner::commit() (0x00007ffcecc0f878) + 0 bytes [c:\svns\ue4physx\source\scenequery\sqaabbpruner.cpp:597]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffcecc0dfae) + 0 bytes [c:\svns\ue4physx\source\scenequery\sqscenequerymanager.cpp:294]
PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffcecb52b03) + 119 bytes [c:\svns\ue4physx\source\physx\src
pscenequeries.cpp:73]
ShooterGame.exe!RaycastSingle() (0x00007ff6e42bf043) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\collision\physxcollision.cpp:888]
ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff6e42658be) + 252 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:165]
ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff6e426826d) + 26 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:482]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff6e425eb65) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6e425ee28) + 36 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff6e425f338) + 9 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff6e424f7e4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff6e40c4454) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1100]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff6e411f6ea) + 90 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1463]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff6e40e8111) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async askgraphinterfaces.h:691]
ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff6e36b6376) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:338]
ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff6e36b5e5d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:177]
ShooterGame.exe!FTaskThread::Run() (0x00007ff6e36b63eb) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:465]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6e3780546) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6e3780408) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffd16492d92) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd18db9f64) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd18db9f64) + 0 bytes [UnknownFile:0]