1/18/2021: ARK Dev Kit v321.1 is now available on the Epic Launcher

Mine is still crashing. I tried verifying and re-extracting the github data. And I still get this, but it doesn’t happen as fast now.

LowLevelFatalError [File:E:\SVN_Ark\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Line: 1488]
Failed to find shader map for default material WorldGridMaterial! Please make sure cooking was successful.

VERSION: 242.8
KERNELBASE.dll!UnknownFunction (0x00007ff982ce1f28) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff77e39cf46) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FMaterial::CacheShaders() (0x00007ff77efcfcf2) + 59 bytes [e:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:1488]
ShooterGame.exe!UMaterialInstance::CacheShadersForResources() (0x00007ff77efc0915) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\materials\materialinstance.cpp:1569]
ShooterGame.exe!UMaterialInstance::CacheResourceShadersForRendering() (0x00007ff77efc011e) + 16 bytes [e:\svn_ark\engine\source\runtime\engine\private\materials\materialinstance.cpp:1438]
ShooterGame.exe!UMaterialInstance::PostLoad() (0x00007ff77efc20e2) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\materials\materialinstance.cpp:1913]
ShooterGame.exe!FAsyncPackage::PostLoadObjects() (0x00007ff77e40fa69) + 8 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1145]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff77e40dd10) + 8 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:309]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff77e410a38) + 24 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1563]
ShooterGame.exe!UShooterEngine::LoadGameMods() (0x00007ff77de35831) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:745]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff77ee082ab) + 23 bytes [e:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8976]
ShooterGame.exe!UEngine::Browse() (0x00007ff77ee04d82) + 38 bytes [e:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8262]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff77ee05a30) + 65 bytes [e:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8434]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff77eb6bd4f) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:930]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff77dbbaf19) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x00007ff77dbb554c) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff77dbbc3fa) + 5 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff77dbbc528) + 8 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff77fce36f1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff984aa8102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9865ac5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9865ac5b4) + 0 bytes [UnknownFile:0]