1/18/2021: ARK Dev Kit v321.1 is now available on the Epic Launcher

it seems as if in the current version of the dev kit there is an issue with cooking mods everytime i cook my mod and upload it im only uploading the primal game data and nothing else before the newest version everything was fine then nope everything breaks
we are getting this crash report

i have tried almost everything on my end and doing im doing fresh install of the dev kit currently with a back up to my mods to see if that fixes it

My mod too cooked and said it uploaded to steam but when I load game it only downloads 4 files from steam and the .mod file. Lots of files missing. Mod works fine in the dev kit and this was just a minor change to the mod which has been working fine for months. Just verified files and tried again and I get the same.

I have had to retype the level file name in the maps field of the cooker and click save all on the cook tool, restart the devkit, then cook to get it to work.

just tried that it didnt seem to help any other suggestions or if anyone else has found a fix or the cause of the error all help is appreciated i tried to fix it yesterday assuming it was something on my end for 12+ hours

Any chance you could ZIP up your project and send it over to me. I can take a look at it.

I’m having the same problem. I’ve had my beacon enhancer mod running for months and just made a few changes to set weights last night and cooked and uploaded and only getting 4 of the files transferring to steam. It’s leaving everything out and now the mod isn’t working.

I’ve also tried cooking it over and over. I’ve tried saving every file again. I’ve verified files for the dev kit. Only thing I haven’t tried is resetting the publisher and the mod guid. Any ideas?

Lots of issues all day long.

The Center Map:

The Island Map:

These are both when trying to load into game. As stated about reinstalled and verified everything a couple times. Worked fine last night. Updated launcher, has not worked since.

Hey I’m looking into this now. Can you PM me a link to your Mod uasset files/directory zipped up? Will use that to reproduce the problem and will get it fixed ASAP!!!

Thanks very much,

Okay phew, we’ve fixed the issue and will get a new DevKit build onto GitHub tonight, and onto the Epic Launcher tomorrow. Binaries only change :wink:

Thanks all!

Ok that’s up on GitHub, v242.8, if anyone can please verify the Cooking seems fixed with that – then we’ll get it on the Epic Launcher tomorrow :slight_smile:

i will be testing it here in a few mins and let u know

ok the engrams are now cooking with Map ext again WOOT!

So this was the first time i had to update the kit and when i hit update it told me i needed 87gb of free space and i had 38. I had to uninstall the kit then install again to download the 87gb that was actually only 68.4 when it started to download. What am i missing here? Why wouldnt it just update the needed files only?

the epic launcher does that nothing they can do to fix it it will just get larger

Is the GitHub link for 242.8 working for anyone else? All I get is 404 not found error

Mine is still crashing. I tried verifying and re-extracting the github data. And I still get this, but it doesn’t happen as fast now.

LowLevelFatalError [File:E:\SVN_Ark\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Line: 1488]
Failed to find shader map for default material WorldGridMaterial! Please make sure cooking was successful.

VERSION: 242.8
KERNELBASE.dll!UnknownFunction (0x00007ff982ce1f28) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff77e39cf46) + 0 bytes [e:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!FMaterial::CacheShaders() (0x00007ff77efcfcf2) + 59 bytes [e:\svn_ark\engine\source\runtime\engine\private\materials\materialshared.cpp:1488]
ShooterGame.exe!UMaterialInstance::CacheShadersForResources() (0x00007ff77efc0915) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\materials\materialinstance.cpp:1569]
ShooterGame.exe!UMaterialInstance::CacheResourceShadersForRendering() (0x00007ff77efc011e) + 16 bytes [e:\svn_ark\engine\source\runtime\engine\private\materials\materialinstance.cpp:1438]
ShooterGame.exe!UMaterialInstance::PostLoad() (0x00007ff77efc20e2) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\materials\materialinstance.cpp:1913]
ShooterGame.exe!FAsyncPackage::PostLoadObjects() (0x00007ff77e40fa69) + 8 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1145]
ShooterGame.exe!FAsyncPackage::Tick() (0x00007ff77e40dd10) + 8 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:309]
ShooterGame.exe!ProcessAsyncLoading() (0x00007ff77e410a38) + 24 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1563]
ShooterGame.exe!UShooterEngine::LoadGameMods() (0x00007ff77de35831) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:745]
ShooterGame.exe!UEngine::LoadMap() (0x00007ff77ee082ab) + 23 bytes [e:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8976]
ShooterGame.exe!UEngine::Browse() (0x00007ff77ee04d82) + 38 bytes [e:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8262]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff77ee05a30) + 65 bytes [e:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8434]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff77eb6bd4f) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:930]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff77dbbaf19) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x00007ff77dbb554c) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff77dbbc3fa) + 5 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff77dbbc528) + 8 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff77fce36f1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff984aa8102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9865ac5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff9865ac5b4) + 0 bytes [UnknownFile:0]

Thanks, but i’ve found that my level file didn’t point to my primalgamedata file. I’m unsure how it happened because I haven’t been in the level file for months and I haven’t replaced my primalgamedata file either. I appreciate the help tho!

The Git is private, you need to be invited to join the UnrealEngine Git from which ARK’s is branched/made private - that or signed in if you’ve already been added.

There’s a video or something floating about on somewhere…

-WM

Hi,

My server has been down for ±24hrs now ( since update to v242.8 )
The hosting company says our savegame file somehow got corrupted.
I looked into the server FTP and found this is causing the server to crash:

Fatal error!

VERSION: 242.8
ShooterGameServer.exe!UPrimalItem::CalcRecipeStats() (0x00007ff78a259677) + 46 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:4074]
ShooterGameServer.exe!UPrimalItem::InitializeItem() (0x00007ff78a24a2cf) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:2433]
ShooterGameServer.exe!UPrimalItem::Serialize() (0x00007ff78a258bdd) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\primalitem.cpp:3941]
ShooterGameServer.exe!WorldSerializedObject::SerializeObjectData() (0x00007ff78a8fe322) + 0 bytes [e:\svn_ark\engine\source\runtime\coreuobject\private\uobject\worldserializedobject.cpp:254]
ShooterGameServer.exe!UWorld::LoadFromFile() (0x00007ff78b00e7e7) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\world.cpp:5991]
ShooterGameServer.exe!AShooterGameMode::LoadWorld() (0x00007ff78a35795e) + 688 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:881]
ShooterGameServer.exe!AShooterGameMode::InitGame() (0x00007ff78a3506a6) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:489]
ShooterGameServer.exe!UWorld::InitializeActorsForPlay() (0x00007ff78b00607f) + 42 bytes [e:\svn_ark\engine\source\runtime\engine\private\world.cpp:3051]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff78afe2151) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9483]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff78afddc6d) + 41 bytes [e:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8262]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff78a3442ea) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:251]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff78adf8628) + 0 bytes [e:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:533]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff78a33a3ac) + 0 bytes [e:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:245]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff78a120609) + 0 bytes [e:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2060]
ShooterGameServer.exe!GuardedMain() (0x00007ff78a11cc73) + 20 bytes [e:\svn_ark\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff78a12228a) + 5 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff78a1223b8) + 8 bytes [e:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff78bcbbfe1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa6e2d15dd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa6e6c43d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa6e6c43d1) + 0 bytes [UnknownFile:0]

Can anyone help me with this?
It definitely crashes on startup, but can’t extract the underlying cause from this callstack.
Please help :slight_smile:
Thanks!