So I’ve been working on a SteamVR motion capture system for nearly a year now, and am just porting it over to UE5 so I can use the new Full Body IK node. I’m running into a bit of a problem with one of my control rig set ups that dynamically inputs bone names into the full body IK node:
It looks like the new Full Body IK node references the source skeleton, and the name fields act like drop down menus instead of name variables I can change at runtime. Does anyone know a way around this, or know if this functionality might be added later? It’s not a huge deal (unless the deprecated old node is removed at some point, then I’d be sad, haha).
If anyone is curious, they can see this system on my github using the ‘Unknown’ actor preset: GitHub - Megasteakman/VRMocap: A SteamVR powered mocap solution for Unreal Engine
Thanks!